| COMPUTER GAMES STUNT
BRAINS
By Tracy McVeigh, Education
editorSunday August 19, 2001The [UK] Observer Hi-tech maps of
the mind show that computer games are damaging brain
development and could lead to children being unable to control
violent behaviour. Computer games are creating a dumbed-down
generation of children far more disposed to violence than
their parents, according to a controversial new study.
The tendency to lose control is
not due to children absorbing the aggression involved in the
computer game itself, as previous researchers have suggested,
but rather to the damage done by stunting the developing mind.
Using the most sophisticated technology available, the level
of brain activity was measured in hundreds of teenagers
playing a Nintendo game and compared to the brain scans of
other students doing a simple, repetitive arithmetical
exercise. To the surprise of brain-mapping expert Professor
Ryuta Kawashima and his team at Tohoku University in Japan, it
was found that the computer game only stimulated activity in
the parts of the brain associated with vision and
movement.
In contrast, arithmetic
stimulated brain activity in both the left and right
hemispheres of the frontal lobe - the area of the brain most
associated with learning, memory and emotion.
Most worrying of all was that
the frontal lobe, which continues to develop in humans until
the age of about 20, also has an important role to play in
keeping an individual's behaviour in check.
Whenever you use self-control to
refrain from lashing out or doing something you should not,
the frontal lobe is hard at work.
Children often do things they
shouldn't because their frontal lobes are underdeveloped. The
more work done to thicken the fibres connecting the neurons in
this part of the brain, the better the child's ability will be
to control their behaviour. The more this area is stimulated,
the more these fibres will thicken.
The students who played computer
games were halting the process of brain development and
affecting their ability to control potentially anti-social
elements of their behaviour.
"The importance of this
discovery cannot be underestimated," Kawashima told The
Observer.
"There is a problem we will have
with a new generation of children - who play computer games -
that we have never seen before.
"The implications are very
serious for an increasingly violent society and these students
will be doing more and more bad things if they are playing
games and not doing other things like reading aloud or
learning arithmetic." Kawashima, in need of funding for his
research, originally decided to investigate the levels of
brain activity in children playing video games expecting to
find that his research would be a boon to manufacturers. He
expected it to reassure parents that there are hidden benefits
to the increasing number of hours their children were devoting
to computer games and was startled by what he
discovered.
He compared brain activity in
children playing Nintendo games with those doing an exercise
called the Kraepelin test, which involves adding single-digit
numbers continuously for 30 minutes.
The students were given minute
doses of a radioactive pharmaceutical through an intravenous
drip which allowed a computer to map a complex picture of
their brains at work. A subsequent study was conducted using
magnetic resonance images.
Both studies confirmed the high
level of brain activity involved in carrying out simple
addition and subtraction and that this activity was
particularly pronounced in the frontal lobe, in both the left
and right hemispheres. Though it is often thought that only
the left hemisphere is active for mathematical work and that
the right hemisphere is stimulated by more creative thinking,
the professor found that arithmetic produced a high level of
activity in both hemispheres.
In subsequent studies, Kawashima
established that arithmetic exercises also stimulate more
brain activity than listening to music or listening to
reading. Reading out loud was also found to be a very
effective activity for activating the frontal lobe.
Kawashima, visiting the UK to
speak at this weekend's annual conference of the private
learning programme Kumon Educational UK, said the message to
parents was clear.
"Children need to be encouraged
to learn basic reading and writing, of course," he said. "But
the other thing is to ask them to play outside with other
children and interact and to communicate with others as much
as possible. This is how they will develop, retain their
creativity and become good people." From http://208.55.3.192/cgi-local/shoptmc.pl/SID=022422/page=http://www.observer.co.uk.
8/19/01
Back to the previous
page
|